While working through my Interactive Fiction based on my own story I started to think about the flow differences between the two formats.
Normally when you write a story there is a strait line flow from the start to the middle and to the end (with the exception of wondering off to explore other characters stories) however, with Interactive Fiction, there is quite a bit of wondering off the main story allowing readers/players to explore or search for clues before the story can continue. Trying to keep this in mind leaves lots of areas to drop hints and clues for other stories, but can get a bit distracting for someone who prefers the linear writing format normally associated to novelwriting.
Opp’s I left this a bit late and my coach is arriving ready for my next outing.
For longer then I have been writing I have always wanted to write an Interactive Fictiongame (think Zork), but never having the idea or the skill to make one I have never given it much thought until last year when I discovered Inform7. While I made a start in Inform7 I found it to be difficult. I recently discovered Twine after someone else started using it and found it much easer to get along with.
This image is a sample from Twines layout panel showing how rooms (areas) connect (content blurred to stop spoilers). The coding is so much simple as it is far more “plain text” then Inform7 and includes HTML. The other great thing is that it outputs to a ready to use webpage.
The first version of the Interactive fiction has worked fine on several devices that took time to test, the one notable exception is that the experimental browser on the kindle touch is not able to load the page.
Now the alpha has finished I can concentrate on rewriting the manuscript to convert it into a more game like structure.
I thought I should write a post about how far along I am in the beta version of the book.
Using the Nanocounter my official word count (actual document word count) is sitting around 32,660 however, in the process of writing and the little distractions, I have written another 6K words on top of that! My original target word count for the first part of book one came in at 29K and 15 chapters (not to far short) and while there are still loads to do on it, I hope that the finial pre-publish will pass 30K.
Part 2-Second life MKII is only up to 3.5K, but I hope to get up to the 6K mark by drink o’clock (1759 According to Arthur Guinness)
I am at the point in the manuscript that I have an idea of where it’s going, but no notes on what to write.
I say this far too many times, but I am still amazed that a 2.2k word Halloween short has blown into a book series as more and more readers ask me questions.
I have a private hidden group on facebook where a few have had the chance to preview the first 14 chapters, but until the first part get epublishedit will remain secret.
Often when I read other peoples books I find that an interesting part will reflect in my dreams however, while writing my own books, I am yet to have a single dream of the life of my character.
Does this mean that my work is boring is it because as I write, my mind see no point in having the dreams.
For one I would love to be the dream instead of the dreamer.
Well as you can tell, I am struggling with my series. I have had to go way back to the start of the Captains story, way before he was a captain, all the way back to the start to when he was about to get married and the whole events that lead up to him becoming a captain. I had intended this to be a prequel if need demanded it however, there was a request from alpha readers for this to be included so that other readers would understand the linking events mentioned in the two current books.